🛡️audio model API
reflection - AudioCraft API Documentation
Introduction
reflection is a project built on the AudioCraft framework that provides powerful tools for audio processing, synthesis, and analysis. This documentation covers the API provided by the reflection project, allowing developers to work with audio data and perform various transformations and effects.
Installation
To install the reflection project, ensure you have the necessary dependencies, including AudioCraft. You can install reflection using the following command:
Basic Concepts
Before using the API, it is essential to understand some basic concepts:
AudioContext: Manages the global state for audio operations.
AudioModule: Represents a collection of audio nodes and processors.
AudioBuffer: Holds audio data in memory.
AudioNode: Represents an audio source, processor, or destination.
AudioProcessor: Performs custom audio processing.
API Reference
AudioContext
class reflection.AudioContext
The AudioContext
class encapsulates the global state used by reflection.
Methods:
__init__()
: Initialize a new audio context.create_buffer(num_channels: int, length: int, sample_rate: float) -> AudioBuffer
: Create a new audio buffer.decode_audio_data(data: bytes) -> AudioBuffer
: Decode audio data from a byte array into an audio buffer.dispose()
: Dispose of the context and free associated resources.
AudioModule
class reflection.AudioModule
The AudioModule
class represents a collection of audio nodes and processors.
Methods:
__init__(context: AudioContext)
: Create a new audio module within the given context.add_node(node: AudioNode)
: Add an audio node to the module.remove_node(node: AudioNode)
: Remove an audio node from the module.connect_nodes(source: AudioNode, destination: AudioNode)
: Connect two audio nodes.disconnect_nodes(source: AudioNode, destination: AudioNode)
: Disconnect two audio nodes.
AudioBuffer
class reflection.AudioBuffer
The AudioBuffer
class holds audio data in memory.
Methods:
__init__(num_channels: int, length: int, sample_rate: float)
: Create a new audio buffer.get_channel_data(channel: int) -> List[float]
: Get the audio data for a specific channel.set_channel_data(channel: int, data: List[float])
: Set the audio data for a specific channel.get_sample_rate() -> float
: Get the sample rate of the audio buffer.
AudioNode
class reflection.AudioNode
The AudioNode
class represents an audio source, processor, or destination.
Methods:
__init__(context: AudioContext)
: Create a new audio node within the given context.connect(destination: AudioNode)
: Connect this node to another audio node.disconnect(destination: AudioNode)
: Disconnect this node from another audio node.start()
: Start processing or generating audio.stop()
: Stop processing or generating audio.
AudioProcessor
class reflection.AudioProcessor
The AudioProcessor
class performs custom audio processing.
Methods:
__init__(context: AudioContext)
: Create a new audio processor within the given context.process(input_buffer: AudioBuffer, output_buffer: AudioBuffer)
: Process the input buffer and store the result in the output buffer.set_parameter(name: str, value: float)
: Set a parameter for the audio processor.get_parameter(name: str) -> float
: Get the value of a parameter for the audio processor.
Examples
Creating an Audio Context and Buffer
Connecting Audio Nodes
Custom Audio Processing
Contributing
Contributions to the reflection project are welcome. Please follow the standard GitHub workflow for contributing:
Fork the repository.
Create a new branch for your feature or bugfix.
Commit your changes and push them to your branch.
Create a pull request.
Ensure your code follows the project's coding standards and includes appropriate tests.
License
The reflection project is licensed under the MIT License. See the LICENSE file for more details.
This documentation provides an overview of the reflection API for audio processing. For more detailed information and advanced usage, please refer to the source code and additional documentation in the project's repository.
Last updated